Your first shift

Choose English, Chinese, Japanese or Korean on the loading screen, then enter the shop. Open the green light and wait for the shutter and customer to finish moving. Your progress is saved in this browser; another device or website has a separate save.

Buy carefully, sell to demand

Read the customer’s price and condition before buying. A buyer only accepts goods matching their demand. Click stock to put it on the counter, or drag it. You can sell several matching items together, but a sale above the buyer’s remaining budget will not go through. Keep cash for rent and running costs.

Inspect before you commit

Move cigarettes, beer, injectors and electronics to the inspection area. Compare dates, serial numbers and brand symbols. A correct confirmation charges the inspection fee. Suspicious origins and controlled goods can trigger police checks. Once inspection by the patrol starts, you cannot move goods; hidden storage is exempt, but the backpack and ordinary warehouses are searched.

Pack for the trip

The lower shop grid is 24 × 10. Only items fully inside its left 10 × 10 backpack area travel with you. Crossing the boundary does not move or delete an item. Tap a selected item again to deselect it; successful placement also clears selection. Warehouse placement can find a free space and try rotation when your chosen spot is blocked.

Explore four locations

The abandoned city and scrapyard each allow three searches per day. Finds stay in the scene until picked up; a full scene does not waste a search. These searches do not produce guns or gun parts. Buy parts in the underground market and chips, materials or facilities at the workshop. After returning home, you cannot go out again or reopen that day: sleep to begin a new day.

Expand and assemble

Use purchased chips from your backpack to unlock warehouses and hidden storage, one chip at a time. Warehouse 1 is included; the next three cost 1,000 / 2,000 / 3,000 coins. Hidden-storage chips cost 1,000 / 2,000 / 3,000 / 4,000. Collect the matching firearm parts and follow the repair blueprint to assemble them.

Run your facilities

You may own one of each facility, and cannot sell them. Move materials into a facility’s own grid, start production, then sleep to advance it. Moving the facility keeps its contents and job. Stop a job to unlock materials. Purifying water takes two nights; hydroponics takes seeds and clean water, then returns vegetables and an empty bottle. Insufficient power money or output space pauses production.

Pay rent and keep food fresh

Closing the shutter does not advance the day; sleeping does. Rent is due every seven days, starting at 20 coins and rising by 5 each term. Insufficient cash at the deadline leads to eviction. Bread, algae biscuits, vegetables and synthetic milk lose quality after four unrefrigerated nights. A powered fridge protects the food inside.

Secure the night

Enable the lock and alarm before sleeping. Each costs 1% of your balance when security is first activated that night, rounded up; both use that same balance. Theft is possible, not guaranteed. A lock limits how many items can be stolen; an alarm may recover individual stolen items. Backpack items, hidden storage, facilities and their contents are excluded from night theft. This does not make them exempt from police checks.

Optional ad reward

Use the metal ad terminal next to the settings gear. Confirm that you want to watch: a completed rewarded ad grants 200 coins. Cancelling, failure, no available ad or a timeout grants nothing and spends no resources. Each request pays at most once. The game resumes after the result unless another pause reason is still active.

Controls and saves

Use a mouse or touch to select and move items, or drag them between supported areas. Use the rotate control when arranging inventory. Sleep to advance the day, and read the next-day ledger for rent, purchases, utilities and any theft. Keep browser storage enabled. Clearing site data can erase the local save. This is version 0.0.3; dialogue translations are still being refined.