Last Night Pawnshop
Survival Shopkeeper · 0.0.3
Your first shift
Choose English, Chinese, Japanese or Korean on the loading screen, then enter the shop. Open the green light and wait for the shutter and customer to finish moving. Your progress is saved in this browser; another device or website has a separate save.
Buy carefully, sell to demand
Read the customer’s price and condition before buying. A buyer only accepts goods matching their demand. Click stock to put it on the counter, or drag it. You can sell several matching items together, but a sale above the buyer’s remaining budget will not go through. Keep cash for rent and running costs.
Inspect before you commit
Move cigarettes, beer, injectors and electronics to the inspection area. Compare dates, serial numbers and brand symbols. A correct confirmation charges the inspection fee. Suspicious origins and controlled goods can trigger police checks. Once inspection by the patrol starts, you cannot move goods; hidden storage is exempt, but the backpack and ordinary warehouses are searched.
Pack for the trip
The lower shop grid is 24 × 10. Only items fully inside its left 10 × 10 backpack area travel with you. Crossing the boundary does not move or delete an item. Tap a selected item again to deselect it; successful placement also clears selection. Warehouse placement can find a free space and try rotation when your chosen spot is blocked.
Explore four locations
The abandoned city and scrapyard each allow three searches per day. Finds stay in the scene until picked up; a full scene does not waste a search. These searches do not produce guns or gun parts. Buy parts in the underground market and chips, materials or facilities at the workshop. After returning home, you cannot go out again or reopen that day: sleep to begin a new day.
Expand and assemble
Use purchased chips from your backpack to unlock warehouses and hidden storage, one chip at a time. Warehouse 1 is included; the next three cost 1,000 / 2,000 / 3,000 coins. Hidden-storage chips cost 1,000 / 2,000 / 3,000 / 4,000. Collect the matching firearm parts and follow the repair blueprint to assemble them.
Run your facilities
You may own one of each facility, and cannot sell them. Move materials into a facility’s own grid, start production, then sleep to advance it. Moving the facility keeps its contents and job. Stop a job to unlock materials. Purifying water takes two nights; hydroponics takes seeds and clean water, then returns vegetables and an empty bottle. Insufficient power money or output space pauses production.
Pay rent and keep food fresh
Closing the shutter does not advance the day; sleeping does. Rent is due every seven days, starting at 20 coins and rising by 5 each term. Insufficient cash at the deadline leads to eviction. Bread, algae biscuits, vegetables and synthetic milk lose quality after four unrefrigerated nights. A powered fridge protects the food inside.
Secure the night
Enable the lock and alarm before sleeping. Each costs 1% of your balance when security is first activated that night, rounded up; both use that same balance. Theft is possible, not guaranteed. A lock limits how many items can be stolen; an alarm may recover individual stolen items. Backpack items, hidden storage, facilities and their contents are excluded from night theft. This does not make them exempt from police checks.
Optional ad reward
Use the metal ad terminal next to the settings gear. Confirm that you want to watch: a completed rewarded ad grants 200 coins. Cancelling, failure, no available ad or a timeout grants nothing and spends no resources. Each request pays at most once. The game resumes after the result unless another pause reason is still active.
Controls and saves
Use a mouse or touch to select and move items, or drag them between supported areas. Use the rotate control when arranging inventory. Sleep to advance the day, and read the next-day ledger for rent, purchases, utilities and any theft. Keep browser storage enabled. Clearing site data can erase the local save. This is version 0.0.3; dialogue translations are still being refined.
开始营业
加载页可选中文、英文、日文或韩文。进入商店后点击绿灯,等待卷帘门和顾客完成移动。进度保存在当前浏览器,其他设备或网站的存档相互独立。
低买高卖
先观察价格、成色和买家需求。点击库存物品可自动放上桌面,也可拖动。符合需求的多件商品可一起出售,但超过买家剩余预算时整单不会成交。留足现金支付租金、电费和安保。
鉴定与执法
香烟、啤酒、注射器和电子设备需要先放入鉴定区,比较日期、序列号和品牌图标;正确确认才扣检测费。来源异常或管制品可能触发巡警检查。检查开始后不能移动物品,暗箱不受搜查,背包和普通仓库会受检。
整理随身背包
店内下方为24×10格,左侧10×10才是随身区。整件物品完全在其中才会带出门;跨界物品不会被移动或删除。再次点击选中的物品、成功放置后都会取消选中。向仓库放置时,遇到重叠或越界会尝试寻找空位并旋转。
外出四个地点
废弃都市、废料场每天各可搜寻3次,结果累积,场景满时不会扣次数。搜寻不产出枪械及部件。地下市场可买部件,维修站可买芯片、原料和设施。当天外出回家后不能再出门或营业,睡觉后恢复。
扩容与组装
仓库1自带;仓库2、3、4芯片分别为1000、2000、3000金币。暗箱四枚芯片为1000、2000、3000、4000金币。购买后在背包逐枚使用。集齐同型号枪械部件后,按维修蓝图组装。
设施与生产
每种设施只能持有一件且不能卖出。打开内部容器,点击材料存入并手动启动,睡觉推进生产。移动设施保留任务和物品,停止后可取出原料。净化污水需两晚;水培投入种子和净水,得到蔬菜并返还空瓶。电费不足或产物放不下时暂停。
租金与保鲜
红灯只打烊,睡觉才跨天。每7天交租,首期20金币,每期增加5;到期现金不足会触发赶人结局。面包、藻类饼干、蔬菜和合成奶累计4晚未冷藏会降低品质,通电冰箱可保鲜。
睡前安保
门锁和警报每晚分别开启,各按当晚首次开启时余额的1%向上取整,两项共用计费基数。门锁限制被盗数量,警报有机会追回。随身背包、暗箱、设施及内部物品不参与夜间盗窃,但不代表它们都免于执法检查。睡后查看昨日账本。
自愿广告奖励
点击齿轮右侧金属广告终端,确认观看。完整观看激励广告可领取200金币;取消、失败、无广告或超时不扣资源、不发奖励。每次请求只能领取一次。结果返回后恢复游戏;仍手动暂停或切到后台时不强行恢复。
操作与存档
支持鼠标和触控选择、拖动物品,整理时可使用旋转按钮。请允许浏览器存储,清理站点数据可能删除进度。当前为0.0.3版本,多语言长对白仍在完善。